Wells of darkness the abyss pdf download

Wells of darkness the abyss pdf download

wells of darkness the abyss pdf download

The Wells of Darkness The 73rd layer of the is best known as a prison realm, a plane where countless If you have Dungeondraft, you can also download the original file here. A PDF version of the adventure is available here, or on GMBinder. 5 - Book of Vile Darkness - Free ebook download as PDF File . Picture compliments of Brendi Wells His Kingdom Comes In Power is a series written by sold his soul to the demon Lords of the abyss so that his malign spirit would survive. D&D 3.5 - Fiendish Codex I - Hordes of the Abyss [OEF] (CHAPTER 5 children dwell here, with the Lynkhab (f) The Demon Tree Observation 73: The Wells of Darkness 5 Driller's Hives Tharzax 148 Torrent Contested.

D&D 3.5 - Fiendish Codex I - Hordes of the Abyss [OEF]

CHAPTER 5 children dwell here, with the others spread throughout the SHENDILAVRI
other towns and the rest of the layer.
INTO THE Layer Number: 570
ABYSS Mother’s Mountain: The looming mountain north Ruler: Malcanthet (see page 69)
of the haunted Lake Lambrador seems completely out of Traits: Finite
place, as if imagined by a wholly different mind than the
architect of the rest of the layer. It is one of the few locales Breathtaking Shendilavri, seat of the Succubus Queen
to retain the layer’s original atmosphere, and it clings to Malcanthet, looks, feels, and smells like a heavenly para-
its identity with the help of its some-time resident, the dise. Situated on a verdant sliver of land balanced between
demoness Pale Night herself. The Mother of Demons sweeping panoramic mountains and a lush ocean cast red
commands her brutal legions from the heights of this under a heart-stirring permanent sunset, Shendilavri looks
towering peak, retreating to the icy chambers within to more like a romantic painting than a layer of the Abyss, but
plot future moves against her enemies. A maddeningly the magnificent vistas conceal a deadly truth: Shendilavri
clever labyrinth cut deep into the mountain leads to the is paradise to Malcanthet alone, and its every charming
Endless Maze of Baphomet (layer 600), the location of Pale feature exists only to lull its visitors into a false sense of
Night’s infamous Bone Citadel. safety and relaxation.

Table 5–17: Androlynne Encounters Beyond the manicured hanging gardens and the gleaming
marble facades, Shendilavri hides endless torture chambers,
d% Encounter laboratories, and murderous political schemes. Most mortal
01–20 A gang of four jovocs (Monster Manual II 58) residents of the layer, drawn unwittingly into the Abyss by
succubi or incubi posing as vivacious lovers, never experi-
harasses a youthful firre eladrin (Book of Exalted ence the darker side of the layer, instead living out a life of
Deeds 169). utter luxury and decadence until they have become utterly
21–40 A cluster of twelve 3 HD twig blights (Monster corrupted. Then, their demonic lovers murder them—often
Manual II 197) led by a bloodthirsty lhosk slowly and with great precision—and their souls are utterly
(Monster Manual III 90) emerges from a dense consumed to fuel Malcanthet’s arcane power and command
copse of trees to attack! over the layer.
41–60 A gorgeous field of watercolor-red flowers turns
out to be a dread blossom swarm (Monster The queen’s palace in the coastal city of Rivenheart caps
Manual III 45). a series of subterranean chambers and tunnels that lead
61–80 The PCs find themselves in the way of seven throughout the layer, a haven for demonic rivals seeking
headstrong coure eladrin (Book of Exalted Deeds to betray her and claim her title for their own. Despite
168) on a great adventure. The overwhelmingly endless attempts, Malcanthet has never been overthrown,
innocent and good creatures stop for a while to and coup attempts seldom gain much traction thanks to
playfully tease the PCs. They begin the encounter the efforts of the Radiant Sisters, a cadre of 13 unswerv-
with a friendly attitude, and if made helpful they ingly loyal lilitu bards, but Malcanthet prefers to allow
offer to lead the PCs to “the best view in the would-be betrayers to work their angles as long as possible
whole wide world.” before personally torturing them, almost as if she makes it
81–100 The PCs’ intrusion into Androlynne has attracted easy to plot against her only because she enjoys little more
the attention of Shaichen, a noble couatl (MM than meticulously murdering her rivals. Those dissidents
37). The creature asks the PCs for aid in the war deemed unworthy of torture and elimination are instead
or encourages them to leave peacefully, shackled to slave galleons bound for Miomanta and the
depending upon how it feels after scanning them Fields of Harmony.
with detect thoughts.
Several locations in Shendilavri deserve further mention.
150 Elluvia’s Arch: Named

for one of Malcanthet’s great-
est mortal followers, the
enchantress Elluvia Maure,
this monumental arch of
rose-hued stone commem-
orates Malcanthet’s many
Material Plane victories. Its
breathtaking bas-reliefs and
lurid inscriptions highlight
the legends of Malcanthet’s
many sexual conquests and
progeny, including the names
of important noble families
tainted with her influence on
several different worlds. Those
spending at least an hour in
consultation with the lore of
the arch receive a +8 circum-
stance bonus on Knowledge
(the planes) checks related


to Malcanthet’s history, within the confines of the

and the secrets inscribed hedge maze have nothing

here would be invaluable to fear from the woeful

if transcribed into a book wyrm, but those who at-

that could be used to unseat tempt to steal their way

powerful political figures on into Malcanthet’s gift risk

the Material Plane. a terrible fate.

Sexual unions consummat- Rivenheart: It is said

ed below the eaves of Elluvia’s that all desires can be

Arch with a succubus or in- sated in Rivenheart, the

cubus always result in a vibrant capital of Shen- CHAPTER 5

pregnancy that produc- dilavri. Nearly all of the INTO THE
ABYSS
es a half-fiend child. It city’s inhabitants are mor-

is said that at least once tals or pretending to be

every 600 days, a lone mortals, each seeking or

female human garbed providing a host of per-

in purple robes visits versions, debaucheries,

the site and pays her re- and euphoric experi-

spects to the Queen of ences. Along avenues

Succubi. The pattern flanked with crum-

has repeated itself for bling marble statues

hundreds of years, and delicately crafted

and many suspect the free-standing pillars, suc-

unusual stranger to be cubi and incubi lead their

Elluvia herself, despite dupes to a life of capitu-

the wizard’s presumed lation to the senses, for

death nearly a millen- when the mortals finally Illus. by W. O’Connor

nium ago. give themselves fully to

The Fields of Harmo- the pursuit of new sensa-

ny: This lush plain produces tions and addictions they

the succulent fruits and belong to Malcanthet.

delicious grains that stock The Queen of the

Rivenheart’s pantries and ban- Succubi dwells in an im-

quet halls. Vineyards in the mense palace of domed

foothills of the picturesque towers and skylit court-

western mountains produce yards. The demesne has

some of the finest (and most in- no doors, and all who dwell

toxicating) wines in the Abyss, in Rivenheart are invited to en-

with vintages so memorable and ter its shaded halls and experience its

addictive that they are known by A succubus toys with Hennet forbidden pleasures. Such invitations bring

the most discerning connoisseurs of the on the layer of Shendilavri uncounted thousands to the plane, but it is

Material Plane. much easier to number those who manage to

All of this agriculture requires a staggering number leave Malcanthet’s abode than those who enter it.

of slaves, usually political prisoners shipped by galley Shudderwall: A free-standing cathedral in the foothills

to the large seaside town of Miomanta from Rivenheart. north of the Puzzling Hedge serves as the personal retreat

By the decree of Malcanthet’s Radiant Sisters, the slaves of Malcanthet, where she takes some of her most-favored

must serve for eternity (in the case of petitioners) or until consorts for week-long erotic excursions designed to sap

they die and become enslaved petitioners (in the case of them of their will and make them forever her creatures.

mortals). Lilitu slavewardens and succubi disguised as Numerous private chambers allow the Succubus Queen to

common slaves ensure that few workers ever escape their invite vast retinues of followers and enraptured mortals to

wretched servitude. her retreats, during which all participants freely exchange

The Puzzling Hedge: The lore of Shendilavri suggests partners in a panoply of carnal excess. “Do what thou wilt”

that those who enter this great leafy hedge maze alone is the whole of the law within the halls and bedchambers

and manage to find its center without being devoured of Shudderwall, and many visitors find the ordeal too

by carnivorous plants are granted their heart’s desire by much to take, as affairs grow progressively violent and

the largesse of Malcanthet herself. Dead-end switchbacks debauched. By the time the locked gates open to allow par-

sometimes lead to the Endless Maze of Baphomet, but the ticipants to return to Rivenheart or farther destinations,

true center of the hedge labyrinth contains a portal to several mortals lay dead upon the cathedral floor, naked

the Infinite Staircase (see Getting Around in the Abyss, and broken amid scraps of clothing and unidentifiable

above). Characters who attempt to cheat by flying into the organic liquids.

air and surveying the maze or moving immediately to its The Six Sacred Pools: Temptation demons from Riven-

center incur the wrath of Gulmengluum, a fiendish adult heart often alight to this terraced series of natural pools

green dragon who keeps a constant vigil from the skies to reflect upon their latest mortal targets and conquests,

above the maze for exactly this purpose. Those who stay for the gorgeous scenery and calmly babbling waterfalls 151


CHAPTER 5 that connect the pools to the Scarlet Sea are tranquil enough
to soothe even demonic souls. A powerful wastrilith
INTO THE (Fiend Folio 54) emissary of Malcanthet’s professed ally
ABYSS Demogorgon ensures that no interloper befouls the sacred
pools, and occasionally tempts a visiting succubi to turn
Table 5–18: Shendilavri Encounters her back on Malcanthet and become an agent of the Prince
of Demons.
d% Encounter
01–30 A succubus (MM 47) attempts to lure a lone PC THE ENDLESS MAZE

into a deadly trap manned by three of her sisters. Layer Number: 600
31–40 A seemingly enraptured mortal momentarily Ruler: Baphomet (see page 58)
Traits: Infinite
breaks out of his euphoric stupor to tell the PCs
about a group of resistance fighters operating Baphomet, the bellowing Prince of Beasts, dwells at the
out of an abandoned hostel in Rivenheart. center of an infinite maze of twisting corridors and trapped
The man and his allies are earnest in their switchbacks. Its endless passages connect to several other
opposition to Malcanthet, but they are well labyrinths elsewhere on the plane, such as the Puzzling
known by the Radiant Sisters, who are merely Hedge of Shendilavri or the Valley of the Crypt Things
waiting for the right moment to sweep them up on Thanatos. Such connections bring legions of (often
in a raid. unwitting) visitors to the Endless Maze, where they soon
41–60 The PCs recognize an NPC from their home become hopelessly lost, almost welcoming the slobbering
world, perhaps a minor friend or relative, beasts dispatched by Baphomet to prowl the maze in search
lounging in the company of a lone succubus (MM of intruders.
47). In fact, the apparent friend is a polymorphed
Radiant Sister lilitu (see page 43) who recently Numerous minotaur tribes inhabit the maze, usually led
became aware of the PCs’ arrival and seeks to by half-fiend minotaurs or rogue bulezaus that have escaped
learn more about them. the Blood War. These creatures revere Baphomet as a patron
61–70 A handsome leather-clad kelvezu (Monster deity, and such is their devotion that some eventually escape
Manual II 58) offers to sell the PCs a highly the maze to preach the gospel of the Prince of Beasts to the
addictive euphoric substance such as minotaurs of the Material Plane. In addition to the ram-
mushroom powder or mordayan vapor (Book of headed bulezau, several “domestic” demon breeds created
Vile Darkness 42). in Baphomet’s Tower of Science haunt the layer, including
71–80 A party of adventurers from a foreign Material brutal horned ogres known as ghours and the demon lord’s
Plane world accosts the PCs, accusing them of most oft-exported creations, the goristros. Numerous wild
being the puppets of a lilitu (see page 43). In fact, goristros hungrily wander the forlorn hallways of the
they are the ones who have been charmed. Endless Maze, keeping the larger corridors and galleries
81–100 A shady oak tree is actually a ravenous ironmaw free from intruders (and often dumbly crushing allied
(Fiend Folio 104). servants of Baphomet for good measure). The demon lord
tolerates raiding parties of glabrezus who occasionally
152 abduct these creatures to lash them into the service of a
distant demon lord, for Baphomet knows that the goristros’
stature and battle prowess carry his legend to all corners
of the Abyss.

For all the demons and shrieking horrors of the maze, the
layer supports a large number of mortals capable of provid-
ing succor or danger to visiting adventurers. These furtive,
untrusting creatures are the Lost, usually gnolls or humans
released from the dungeons below Baphomet’s palace at the
Lyktion. Baphomet and his servitors casually hunt down
these pitiful creatures as a way to slake boredom or keep
fresh for more important battles. When an allied demon
lord or powerful mortal spellcaster wishes some service
from the Prince of Beasts, Baphomet instructs him to find
a specific member of the Lost, and often refuses to discuss
things further until that individual has been brought to
him. In remote corners of the layer members of the Lost
gather in motley gangs to eke out survival and desperately
search for escape.

Baphomet’s wrathful rivalries with other demon lords,
particularly Yeenoghu and Graz’zt, fuel most of the armed
conflict in the Endless Maze, with vast hordes of demons
and mortal warriors flooding the tunnels in an attempt to
destroy the Prince of Beasts in his lair. Few invaders manage
to negotiate the labyrinth well enough to pose a serious


CHAPTER 5

INTO THE
ABYSS

The Endless Maze of Baphomet Illus. by R. Horsley

threat to the demon lord, but those who do must first defeat quite ancient relative to most of the other tanar’ri. When 153
Baphomet’s creations before they can get a chance at the the feral horned Prince of Beasts reached the obyrith’s
master himself. In the case of Yeenoghu, the mutual enmity fading realm, Pale Night somehow managed to suppress
has gone on for so long that neither demon remembers its his rage enough to propose a pact that has lasted to the
original cause. current day.

Most corridors in the Endless Maze appear as smooth- While Baphomet’s Endless Maze dominates most of the
walled worked passages some 10 feet in width, with a infinite layer, a sizable portion remains under the control
ceiling 10 or 20 feet above the level stone floor. Here and of Pale Night, who dwells in a morbid castle at the center
there, the hallways open into grand, vaulted promenades of a wide circular plain of bones. The Bone Castle looks
or constrict to narrow crawlways barely 1 foot in diameter. extremely aged and delicate, as if the brittle hand and finger
Near the Lyktion and Baphomet’s other redoubts, the maze bones that make up its haunting surface might crackle into
architecture is intricate, clean, and well maintained, with dust at any moment. Despite appearances, the castle remains
walls of ivory, white marble, granite, and porphyry. The extremely sturdy and has not been conquered during the
immaculate condition of the maze is often marred by great course of recorded Abyssal history. In huge niches stationed
swaths of blood, mangled bodies, and other gruesome around vast galleries inside the castle, Pale Night displays the
leavings from battles between demons, adventurers, and fractured shadows of her slain victims.
other lost souls. Farther from the region often patrolled by
Baphomet himself, the maze falls into crumbling disrepair The Maze itself is only barely visible from the ramparts
and ultimately takes on the characteristic of unworked of the Bone Castle, and Baphomet never interferes with
natural passages. Near portals to other layers, the maze Pale Night’s dominion over her original realm. For her part,
sometimes takes on architectural or artistic trappings the enigmatic demoness seldom ventures into the Prince
reminiscent of the layer on the other side of the gate. No of Beast’s domain except to utilize the layer’s single gate to
natural illumination graces the Endless Maze, although Androlynne, where she spends a great deal of time toying
everburning torches keep important passageways illumi- with a generation of trapped eladrin children.
nated so that Baphomet’s victims can see the twisted faces
of their pursuers. The Fields of Brass: When not slaving in his Tower of
Science or brooding over Material Plane schemes in the
A summary of key locations within the Endless Maze Lyktion, Baphomet prefers to sate his desire for carnage
follows. and mayhem in the Fields of Brass, an enormous coliseum
built into a bowl-shaped crater that stinks with the spilled
The Bone Castle of Pale Night: The obyrith Pale Night, blood of eons. The ovoid fighting surface measures nearly
the Mother of Demons, dwelled upon the 600th layer of the 1,000 feet in diameter and is constructed of huge overlap-
Abyss long before the coming of Baphomet, who is himself ping brass plates. Because the battles so often involve feral


CHAPTER 5 different heights. The tower’s dome roof, reminiscent of an
observatory, bears a wide groove that exposes the circular
INTO THE chamber within. The chamber can rotate and extend a
ABYSS set of stairs to reach any of thirteen different passages
leading elsewhere in the maze. The tower has a diameter
of 80 feet.

Each of the tower’s sixteen floors focuses upon a different
science of interest to Baphomet, including such devotions
as torture, death, skinning, taxidermy, vivisection, dis-
section, flesh grafting, breeding experimentation, and
the construction of new skeletal frameworks by mixing
and matching bones from hundreds of different donor
creatures. In chambers below the tower, Baphomet labors
over completely original demonic breeds crafted from
the discarded bones and flesh of his failed experiments,
resulting in several original breeds including the bulezaus,
ghours, goristros, and worse. The least dependable and most
violent of these creatures soon find themselves bound in
the subterranean Maze of the Misbegotten. Able subjects
are cast out of the tower, which they reflexively protect
as the site of their origin. Baphomet spends more time in
the Tower of Science than anywhere else, including his
chambers in the Lyktion.

beasts and animalistic demons of great stature, fighting Table 5–19: Endless Maze Encounters
often spills over into the tiered upper structure of the
arena, a series of heavily trapped open-air labyrinths d% Encounter
that add a deadly dimension to combat in the coliseum. 01–30 Eight fiendish minotaurs (MM 107, 188) round a
Unusually, only a small handful of seats look down upon
the labyrinths and fighting field, the most notable being corner within sight of the PCs. The band is led by
Baphomet’s imposing throne of brass and bone upon the a mighty bulezau (page 33).
field’s highest rim. 31–50 A lost traveler from another layer staggers into
the corridor from a side passage about 40 feet
The Lyktion: Baphomet’s thousand-chambered palace is away. Roll on the encounter tables from one
a maze in itself, a confusing jumble of crooked hallways of the following layers: Androlynne (01–20),
and rooms staffed by an army of diligent quasit cooks and Azzagrat (21-40), Pazunia (41–50), Shendilavri
sweepers. A mile-wide moat surrounds the squat palace, (51–60), Thanatos (61–80), or Yeenoghu’s Realm
concealing a maddening series of submerged stairs, tun- (81–100). If the rolled encounter does not make
nels, and chambers that lead into the deeper halls of the sense within the context of the maze, roll again or
fortress, which otherwise bears no traditional means of choose a more appropriate encounter.
entrance. The most feral of Baphomet’s bestial guardians 51–60 The maze opens into a wide, high-ceilinged
dwell in the moat’s depths, rushing to defend the Lyktion chamber inhabited by a 12-headed hydra (MM
in the relatively common event of an attack from the likes 155) ordered to block the progress of intruders.
of Yeenoghu or Graz’zt. 61–70 The PCs come upon the half-eaten corpse of a
victim who became lost and starved in the maze.
The Tower of Science: A complex tower of hammered Equip the dead NPC with magical gear suitable
metal plates completely dominates this enormous cylindri- for an NPC equivalent to the party’s level.
cal chamber, leaving no more than 15 feet between the 71–80 Three brutish ghours (Lost Empires of Faerûn 168)
structure’s exterior and the unfinished walls of Baphomet’s bully an unarmed gnoll escapee. If rescued, the
endless labyrinth. No entrances mark the 200-foot-tall gnoll reveals himself to be Grakellan (CE male
tower at ground level, but numerous bridges connect the gnoll sorcerer 11), an important personal
structure to tunnels leading off from the chamber at several attendant of Yeenoghu. The grateful gnoll invites
the PCs to be his guests at the roaming mansion
of the Prince of Gnolls if they agree to return him
to Yeenoghu’s Realm.
81–90 A lone Abyssal skulker (Monster Manual II 57)
stalks the maze in search of sentient food.
91–100 A massive goristro (page 40) barks a feral
challenge at the PCs as they enter a wide, many-
columned gallery.

154


Title APPENDIX I: LORDS OF THE ABYSS
Name The Unfathomable Concerns Layer
Abraxas Prince of Madness
Adimarchus The Seizer Magic words, arcane secrets, talismans 17: Death’s Reward
Ahazu Chief of the Cacodaemons
Ahrimanes The Lady of Change Insanity 507: Occipitus
Aldinach (f) The Soothing Spirit
Alrunes (f) The Purging Duke Night, abduction —
Alvarez Lord of Infernal Light
Alzrius The Daring Darkness Exiles, wanderers 452: Ahriman-abad
Anarazel The Befouler
Ansitif The Unavowed Transformation 1: Pazunia
Ardat (f) The Forgotten Prince
Areex (o) The Blooded Baron Protection, sisterhood —
Arzial The Winter Warlock
Aseroth The Unanticipated Inquisition, torture 57: Torturous Truth
Asima (o, d) Diabolus
Astaroth (d) The Ensnared Fire, destruction 601: Conflagratum APPENDIX
Azael (d) Prince of Scapegoats
Azazel The Seeping Sovereign Adventurers 79: The Emessu Tunnels
Baltazo Prince of Beasts
Baphomet The Unwelcome Guest Corruption of religious sites and relics 73: The Wells of Darkness
Barbu (f) Of the Unhealing Wound
Bayemon The Rotting Husk Secret or failing marriages, harpies —
Bechard (o) The Watching Master
Cabiri (o) The Hammerer Unknown 73: The Wells of Darkness
Charun Prince of the Depths
Dagon (o) The Prince of Demons Subterfuge 45, 46, 47: Azzagrat
Demogorgon The Chrysalis Prince
Dwiergus Of the Unbended Knee Cold, ice 566: Soulfreeze
Eblis The Bloodless Scion
Eldanoth Lord of the Hidden Layer Ill surprises 4: The Grand Abyss
Eltab Prince of Deception
Fraz-Urb’luu The Dark Prince Prophecy —
Graz’zt Custodian of Records
Gresil Lord of Alchemy Rebellion, war 422: Yeenoghu’s Realm
Haagenti The Howling King
Ilsidahur The Faceless Lord Blame, absolution 137: Outcasts’ End
Juiblex The Errant General
J’zzalshrak (f) Lord of the Balors Diplomacy, strategy 1: Pazunia
Kardum Guardian of the Tome
Kerzit Prince of Wrath Minotaurs, beasts 600: The Endless Maze
Kostchtchie She Who Erases
Lamashtu (f) The Stalking Terror Discord, ruined peace —
Laraie The Butcher
Lazbral’thull The Noxious The afflicted —
Lissa’aere (f) Demon Queen of Spiders
Lolth (f) The Baron of Sloth Decomposition, obsolescence 422: Yeenoghu’s Realm
Luperico Lady of Regret
Lynkhab (f) The Demon Tree Observation 73: The Wells of Darkness
Malgarius The Hunting Sovereign
Mastiphal The White Guardian Massacres —
Munkir The Black Guardian
Nekir The Undeniable Creatures of the deep aquatic 89: The Shadowsea
Nocticula (f) Prince of Vermin
Obox-ob (o) Prince of the Undead Demonkind 88: The Gaping Maw
Orcus
The Mother of Demons The shaping of demonic races 558: Fleshforges
Pale Night (o) Prince of the Lower
Pazuzu (o) Aerial Kingdoms Refusal to surrender 1: Pazunia
Queen of Shadow Demons
Rhyxali The Serpent Reborn Crime 359: The Arc of Eternity
Sch’theraqpasstt
Hatred, retribution 248: The Hidden Layer

Lies, subterfuge, illusion 176: Hollow’s Heart

Tyrants, despots, guile, debauchery 45, 46, 47: Azzagrat

Abyssal lore —

Alchemy 548: Garavond

Bar-lgura 90: The Guttering Grove

Oozes, slimes, and jellies 222: Shedaklah

Blood War campaigns —

Balors, fire 21: The Sixth Pyre

The Tome of the Black Heart —

Frost giants, wrath, rage 23: The Iron Wastes

Monstrous birth, deformity 503: Torremor

Pursuit —

Torture, bloodletting 73: The Wells of Darkness

Poison gas 27: Malignebula

Drow, spiders 66: The Demonweb

Sloth, darkness 128: Slugbed

Depression, desire 297: The Sighing Cliffs

Evil sylvan creatures —

Pursuit of prey 1: Pazunia

Afterlife, the back door to Paradise 77: The Gates of Heaven

Afterlife, the back door to Paradise 77: The Gates of Heaven

Night 72: Darklight

Vermin 663: Zionyn

Undead, Abyssal ascension, 113: Thanatos

escape from death

Motherhood 600: The Endless Maze

Flying creatures, corruption 1: Pazunia, 503: Torremor

Shadow demons, secrets 49: Shaddonon 155
Yuan-ti 111: The Mind of Evil


Name Title Concerns Layer
Sess’Innek 7: The Phantom Plane
Shaktari The Emperor Lizard Lizardfolk, civilization 531: Vudra
Shami-Amourae 73: The Wells of Darkness
Siragle Queen of Mariliths Mariliths 493: The Steeping Isle
Socothbenoth 597: Goranthis
Soneillon (f) “Queen of the Succubi” Succubi 71: Spirac
Tharzax 2: Driller’s Hives
Thralhavoc The Ineffable Secret oaths —
Turgalas 32: Sholo-Tovoth
Ugudenk (o) The Persuader Perversion 177: The Writhing Realm
Verin 45, 46, 47: Azzagrat
Volisupula The Youthful Crone Rejuvenation 8: The Skin-shedder
Vucarik 651: Nethuria
Yeenoghu The Chattering Prince Poisonous vermin 422: Yeenoghu’s Realm
Yibyiru (f) 222: Shedaklah
Zuggtmoy (f) Shadowmaster Undead shadows, subterfuge 222: Shedaklah
Zzyczesiya 3: The Forgotten Land
The Ebon Maw Hunger, consumption

The Squirming King Worms and hungry parasites

APPENDIX Voice of Graz’zt Diplomacy

The Flensed Marquesse Finery, ostentatious ceremony

Consort of Chains Chains, torture

Prince of Gnolls Gnolls

The Rancid Lady of Bitter Bile Poison

Demon Queen of Fungi Fungi

The Ungrasped Confused and malevolent ignorance

Notes: d = presumed dead, f = female, o = obyrith. Demon lords with “—” in the Layer column do not rule a layer of the Abyss,
and either currently contest for one, serve another demon lord, wander several layers, or are trapped on another plane.

APPENDIX II: Layer Common Name Ruler
LAYERS OF THE ABYSS 90 The Guttering Grove Ilsidahur
Layer Common Name Ruler 92 Ulgurshek Ulgurshek (s)
1 111 The Mind of Evil Sch’thrruppasstt
Plain of Infinite Pazuzu/contested 113 Thanatos Orcus
2 128 The Slugbed Luperico
3 Portals/Pazunia 137 Outcasts’ End Azazel
4 142 Lifebane Chemosh (D)
5 Driller’s Hives Tharzax 148 Torrent Contested
6 176 Hollow’s Heart Fraz-Urb’luu
7 The Forgotten Land Zzyczesiya 177 The Writhing Realm Ugudenk
8 181 The Rotting Plain Laogzed (D)
9 The Grand Abyss Contested 193 Vulgaria Eshebala (D)
10 222 Shedaklah Juiblex and Zuggtmoy
11 Wormblood Contested 223 Offalmound Contested
12 230 The Dreaming Gulf None
13 Realm of a Million Eyes Great Mother (D) 241 Palpitatia Grankhul (D)
14 and Skiggaret (D)
17 The Phantom Plane Sess’inek Contested
21 Eltab
23 The Skin-shedder Volisupula None
27 Lynkhab
32 Burningwater None Tou Mu (D)
and Lu Yueh (D)
45–47 That Hellhole None None
49 Contested
52 Molrat Contested Hiddukel (D)
57 Contested
66 Twelvetrees None Contested
67 Eldanoth
68 Blood Tor Beshaba (D) None
69 Urlden (D)
70 The Steaming Fen The Queen of Chaos 245 The Scalding Sea Lords of Woe
71 248 The Hidden Layer None
72 Death’s Reward Abraxas 274 Durao Doresain
73 297 The Sighing Cliffs Yeenoghu
74 The Sixth Pyre Kardum 300 Feng-Tu Unknown
Ahrimanes
77 The Iron Wastes Kostchtchie Pale Night
79 Kanchelsis (D)
88 Malignebula Lissa’aere
89 Contested
Sholo-Tovoth: The Turaglas Siragle

Fields of Consumption 303 The Sulfanorum
313 Gorrion’s Grasp
Azzagrat Graz’zt 333 The Broken Scale
340 The Black Blizzard
Shaddonon Rhyxali 348 Indifference
359 The Arc of Eternity
Vorganund Contested 377 Plains of Gallenshu
399 The Worm Realm
Torturous Truth Alvarez 400 Woeful Escarand
403 The Rainless Waste
The Demonweb Pits Lolth (D) 421 The White Kingdom
422 Yeenoghu’s Realm
The Heaving Hills Verrangoin 423 Galun-Khur
452 Ahriman-abad
The Swallowed Void Abandoned 471 Androlynne
487 Lair of the Beast and
The Crushing Plain None
Mansion of the Rake
The Ice Floe None 489 Noisome Vale
493 The Steeping Isle
Spirac None

Darklight Nocticula

The Wells of Darkness None

Smaragd Meershaulk (D)

and Ramenos (D)

The Gates of Heaven Munkir and Nekir

The Emessu Tunnels Anarazel

The Gaping Maw Demogorgon

156 The Shadowsea Dagon


Layer Common Name Ruler Demon Category Source
Hezrou Tanar’ri MM
499 Carroristo None Jarilith Tanar’ri MM2
Jovoc Tanar’ri MM2
503 Torremor Pazuzu Kelvezu Tanar’ri MM2
Klurichir Tanar’ri FF
507 Occipitus Adimarchus Lilitu Demon FC1
Mane Tanar’ri FC1
524 Shatterstone Vaprak (D) Marilith Tanar’ri MM
Maurezhi Tanar’ri FF
531 Vudra Shaktari Molydeus Tanar’ri FC1
Myrmyxicus Tanar’ri FF
558 Fleshforges Dwiergus Nabassu Tanar’ri FC1
Nalfeshnee Tanar’ri MM
566 Soulfreeze Aseroth Palrethee Tanar’ri MM2
Quasit Demon MM
586 Prison of the Mad God Diinkarazan (D) Retriever Demon MM
Rutterkin Tanar’ri FC1
597 Goranthis Socothbenoth Shadow demon Demon BoVD
Sibriex Obyrith FC1
600 The Endless Maze Baphomet Skulvyn Demon FF
Sorrowsworn Tanar’ri MM3
601 Conflagratum Alzrius Succubus Tanar’ri MM APPENDIX
Uridezu Tanar’ri MP
628 Vallashan None Vrock Tanar’ri MM
Wastrilith Demon FF
643 Caverns of the Skull Kali (D) Yochlol Demon FC1
Zovvut Demon MM2
651 Nethuria Vucarik

652 The Rift of Corrosion Contested

663 Zionyn Obox-ob

(D) Deity.

(s) Special. Ulgurshek is not a demon lord, but an ancient

entity created before the formation of the Great Wheel.

APPENDIX III: DEMONS BY CR
INDEX OF DEMONS
Following is a list, in ascending order, of the Challenge
This list includes all demons published in official DUNGEONS Ratings for all demons. Note that demons were revised
& DRAGONS products up to the publication of this book. substantially in the 3.5 revision; as a result, a few of the
Sources include the following titles: demons from earlier books (abyssal ravager, alkilith, kelvezu,
klurichir, maurezhi, myrmyxicus, wastrilith, and zovvut),
Monster Manual (MM) although still quite usable in the current rules, have adjust-
Monster Manual II (MM2) ments to their CRs. The CRs indicated for these demons here
Monster Manual III (MM3) are official changes to more accurately reflect the challenge
Fiend Folio (FF) they provide in high-level play.
Manual of the Planes (MP)
Lost Empires of Faerûn (LE) CR 1: mane
Book of Vile Darkness (BoVD) CR 2: abyssal maw, abyssal skulker, dretch, nashrou, quasit
Ghostwalk (GW) CR 3: abyssal ravager, maurezhi (5–6 HD), rutterkin
Expanded Psionics Handbook (EPH) CR 4: abyssal eviscerator, ekolid, guecubu, maurezhi (7–8
Miniatures Handbook (MH) HD), skulvyn
Draconomicon (Dra) CR 5: bar-lgura, jovoc, maurezhi (9–10 HD), juvenile
Fiendish Codex I: Hordes of the Abyss (FC1) nabassu, skurchur, water demon
CR 6: artaaglith, babau, broodswarm, maurezhi (11–12
Demon Category Source HD), uridezu
Abyssal drake Demon Dra CR 7: armanite, arrow demon, succubus, maurezhi (13–14
Abyssal eviscerator Demon MH HD), zovvut
Abyssal maw Demon MM2 CR 8: dybbuk, palrethee, maurezhi (15–16 HD), shadow
Abyssal ravager Demon MM2 demon, yochlol
Abyssal skulker Demon MM2 CR 9: abyssal drake, bulezau, vrock, maurezhi (17–18 HD)
Alkilith Tanar’ri FF CR 10: alkilith, bebilith, cerebrilith, chasme, maurezhi
Armanite Tanar’ri FC1 (19–20 HD)
Arrow demon Tanar’ri MM3 CR 11: hezrou, retriever, wastrilith
Artaaglith Demon GW CR 12: ghour, lilitu
Babau Tanar’ri MM CR 13: glabrezu, jarilith
Balor Tanar’ri MM CR 14: blood fiend, kelvezu, nalfeshnee
Bar-lgura Tanar’ri FC1 CR 15: nabassu, sibriex
Bebilith Demon MM CR 16: goristro
Blood Fiend Demon FF CR 17: klurichir, marilith, sorrowsworn
Broodswarm Demon FC1 CR 18: deathdrinker, myrmyxicus
Bulezau Tanar’ri FC1 CR 19: molydeus
Cerebrilith Tanar’ri EPH CR 20: balor
Chasme Tanar’ri FC1
Dretch Tanar’ri MM 157
Dybbuk Loumara FC1
Ekolid Obyrith FC1
Ghour Demon LE
Glabrezu Tanar’ri MM
Goristro Tanar’ri FC1
Guecubu Loumara FC1


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