Werewolf the forsaken storytellers screen pdf download

Werewolf the forsaken storytellers screen pdf download

werewolf the forsaken storytellers screen pdf download

Werewolf Storytellers Handbook 1st Edition Rpg. Item. List Of Werewolf The Apocalypse Books. Werewolf Storytellers Handbook Download Ebook Pdf Epub. 2, Dark Eras Storyteller's Screen, pdf, 02/20. 2, Alternate Setting 1, Jumpstart, Werewolf: The Forsaken Demo, free pdf, 03/05. 2, Alternate. the Awakening, Werewolf the Forsaken, World of Darkness, and Vampire the. Requiem Werewolf: The Forsaken is a storytelling game of savage horror. It covers teaching might be a carefully codified lesson, or just a torrent of vital symbols that data and smearing the gore on photos and computer screens. The Blood. werewolf the forsaken storytellers screen pdf download

Werewolf the forsaken storytellers screen pdf download - similar situation

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Movement Penalty Character is bruised or winded, but suffers no dice penalties due to damage.

Character is superficially hurt, but suffers no movement hindrances.

Character has suffered minor injuries, and movement is mildly inhibited (halve maximum running speed).

Character has suffered significant damage. He can walk, but he cannot run. At this level, a character may not move and attack.

Character is badly injured, and may only stagger (about three yards or meters per turn).

Character is catastrophically injured, and can only crawl (about one yard or meter per turn).

Character is incapable of movement and likely unconscious. A character who takes any more damage at this level dies.

Character is dead. His pack and sept will mourn him, but he is with the ancestors now.

Reaction Catatonic Fear: The human faints, or collapses in fear

Panic: The human bolts, trying to put as much distance between himself and the Garou as possible.

Disbelief: The human retreats to a corner to avoid the “hallucination” until it passes, but doesn’t collapse in fear.

Berserk: The human attacks, be it firing a gun (he won’t have enough presence of mind to reload, however), throwing crockery or even leaping at the “monster.”

Terror: Much like panic, except with rational thought. The human is able to think enough to lock doors behind him or to get in a car and flee.

Conciliatory: The human will try to plead and bargain with the Garou, doing anything possible so as not to get hurt.

Controlled Fear: Although terrified, he does not panic. The human will flee or fight as appropriate, but remains in control of his actions.

Curiosity: These people are dangerous, because they remember what they saw (more-or-less), and they might well investigate the matter further.

Bloodlust: This human refuses to take anymore. She is afraid but angry, and she will remember the Garou and probably even try to hunt it down.

No reaction: The human is not the slightest bit afraid or bothered by the Garou. Even Kinfolk aren’t this stoic, so Garou tend to be very suspicious of such folks.

Easy (tree with lots of thick braches within reach) 2

Simple (advanced climbing wall) Challenging (cliff with sturdy handholds) Precarious (rough mortared stone wall) Suicidal (brick wall)

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Werewolf the forsaken storytellers screen pdf download

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