Ck2 steam mods not downloading

Ck2 steam mods not downloading

ck2 steam mods not downloading

What versions of CK2 and AGOT are you running? CK" 3.1 and the Steam version of AGOT (1.9.1), i subscribed to it yesterday so it should be the. Duration: 2:39. Website for downloading files from service Steam Workshop.

Ck2 steam mods not downloading - magnificent idea

Steam/Game-specific troubleshooting

Introduction

See Steam/Troubleshooting first.

This page assumes familiarity with the Steam#Directory structure, Steam#Launch options, environment variables, the Steam runtime and shared libraries. The pseudo-variable is used to refer to a game's directory. When the text reads "run the game with " it is implied that you either update your launch options or run the game from the command-line with the environment variable.

Contributing

  • Use "game directory" or the pseudo-variable to refer to a game's directory.
  • Link bug reports and sources of workarounds.

Other sources

The following links offer even more fixes and tweaks for various games which would otherwise exceed this article's purpose:

Common steps

OpenSSL 1.0 setup

Some Steam games are built against OpenSSL 1.0. (FS#53618)

Install lib32-openssl-1.0 and run the game with .

Adobe Air setup

The package adobe-air-sdkAUR installs Adobe Air not in the place where the game expects it to be, fix this by creating the following symlink:

# ln -s "/opt/adobe-air-sdk/runtimes/air/linux/Adobe AIR" "/opt/Adobe AIR"

Adobe AIR requires you to accept its EULA by creating the file containing .

Steam Link

Currently Steam Link does not work with Wayland. You will only see a blank screen or even flickering when connecting to a Steam host running on Wayland. So you have to disable Wayland in /etc/gdm/custom.conf:

WaylandEnable=false

And reboot before trying again.

Squares or invisible symbols, special characters and cyrillic letters in Source-based games

Any special character may produce a square or an empty space mark in the game, main menu and game console. In practice, any characters other than latin ones are not working. The problem is that is configured as the system primary default font for latin sans-serif fonts.

First, make sure that per-user font customization files are enabled, i.e. the following file exist:

/etc/fonts/conf.d/50-user.conf

Next, create file in your fontconfig directory with the following content or if the file already exist, append only the alias section to the file:

~/.config/fontconfig/fonts.conf<?xml version="1.0"?> <!DOCTYPE fontconfig SYSTEM "fonts.dtd"> <fontconfig> <alias> <family>sans-serif</family> <prefer> <family>DejaVu Sans</family> <family>Verdana</family> <family>Arial</family> <family>Albany AMT</family> <family>Luxi Sans</family> <family>Nimbus Sans L</family> <family>Nimbus Sans</family> <family>Helvetica</family> <family>Lucida Sans Unicode</family> <family>BPG Glaho International</family> <family>Tahoma</family> </prefer> </alias> </fontconfig>

Games

7 Days To Die

If the game crashes on start, add the following to Steam launch options:

LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 %command% -force-glcore

If the game does not recognize your screen's resolution, launch the game with Game Launcher and check the Unity screen selector option to correct the resolution. This will give you a GUI in which you can select the correct screen when the game is started.

Note: The game tends to crash or disfunction in windowed mode. It may be advisable to run it in full screen mode.

If that does not help try running the game in 32-bit mode by checking the respective option in the Game-engine in the launcher options.

It will help the game performance if the GLCore option is checked in launcher options.

Note: The game does not accept mods if installing mods. Always check if the mod is of type

Alien Isolation

Missing libpcre.so.3 and libidn.so.11

$ ln -s /usr/lib/libpcre.so 'GAME/lib/x86_64/libpcre.so.3' $ ln -s /usr/lib/libidn.so 'GAME/lib/x86_64/libidn.so.11'

Append to your .[1]

Amnesia: The Dark Descent

Dependencies: [2]

And Yet It Moves

Dependencies:

Game does not start

When the game refuses to launch and prints one of the following error messages:

readlink: extra operand ‘Yet’
Try 'readlink --help' for more information. This script must be run as a user with write priviledges to game directory

Open and surround in the following line with double quotes.

ayim_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")"

Anodyne

Dependencies:

Play with a controller: joy2key configuration

Configuration example to play Anodyne with an XBox 360 Wireless Controller

COMMON -dev /dev/input/js0 -X -thresh -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000 -axis Left Right Up Down blank blank blank blank blank blank blank blank Left Right Up Down -buttons c x Return

Save this to and start joy2key after you start Anodyne

joy2key -rcfile ~/.joy2keyrc

Anomaly Warzone Earth

Leave fullsrceen

There are no ingame settings for this, but fullscreen can be toggled with Alt-Enter

Infinite loading

Create file next to the game executable: src

#define _GNU_SOURCE #include <dlfcn.h> #include <semaphore.h> #include <stdio.h> #include <time.h> #include <unistd.h> static int (*_realSemTimedWait)(sem_t *, const struct timespec *) = NULL; int sem_timedwait(sem_t *sem, const struct timespec *abs_timeout) { if (abs_timeout->tv_nsec >= 1000000000) { //fprintf(stderr, "to: %lu:%lu\n", abs_timeout->tv_sec, abs_timeout->tv_nsec); ((struct timespec *)abs_timeout)->tv_nsec -= 1000000000; ((struct timespec *)abs_timeout)->tv_sec++; } return _realSemTimedWait(sem, abs_timeout); } __attribute__((constructor)) void init(void) { _realSemTimedWait = dlsym(RTLD_NEXT, "sem_timedwait"); }

Compile with

Launch with

Gamepad not working

You have to enable keyboard control and map gamepad to keys.

Config for Steam:

Aquaria

Mouse pointer gets stuck in one direction

If the mouse pointer gets stuck in one direction, make sure contains .

If that does not fix the issue, try unplugging any joysticks or joystick adapter devices you have plugged in.

ARK: Survival Evolved

Game does not start, displays text window with unreadable text

Run the game with .

Gray water

Download the TheCenter map and copy from that map into TheIsland as described here.

Ragnarok uses TheIsland's texture, so the same procedure fixes the issue on Ragnarok as well.

Segmentation fault on startup

Caused by the games packaged libopenal. Use system libopenal to solve the segfault by running the game with with

Crash on joining a game

Set steam to 'offline mode' and try again

Audiosurf 2

error. unable to load song <filename> ,came back with zero duration

If you get this in your log, install pulseaudio-alsa.

BADLAND: Game of the Year Edition

Refer to #Missing libcurl.so.4 or version CURL_OPENSSL_3 not found.

Beat Cop

"BeatCop.x86_64" is not responding

Run instead of .

Binding of Isaac: Rebirth

No sound

Note: This also helps with Never Alone (Kisima Ingitchuna) and No Time to Explain.

Prepend to .

Adjust the audio levels in the game options.

BioShock Infinite

Game launching on wrong monitor in fullscreen mode

Add the following launch option:

--eon_force_display=1

Various more fixes and tweaks can be found here

BLACKHOLE

Refer to #Missing libcurl.so.4 or version CURL_OPENSSL_3 not found.

Black Mesa

Install lib32-gperftoolsAUR for 32bit version of libtcmalloc_minimal.so.4 which is needed Source.

Block'hood

White screen on startup

When launched the game may only display a white screen with no interface and no way to play the game. Add "-screen-fullscreen 0" to launch options.

The Book of Unwritten Tales

Dependencies:

If the game does not start, uncheck: Properties > Enable Steam Community In-Game.

The game is known to segfault when opening the settings and possibly during or before playing. A workaround from the Steam discussions is to replace the game's with one from Debian's repositories. To do that download this deb file, and extract it with dpkg:

$ dpkg -x libogre-*.deb outdir

Now replace with the one extracted from the package.

BRAIN/OUT

If the game does not start with error message saying "invalid app configuration". Change directory to game folder:

$ cd ~/.steam/steam/steamapps/common/BrainOut/

Run game directly:

$ java -jar brainout-steam.jar

You need to have steam running in the background.

The Book of Unwritten Tales: The Critter Chronicles

See #The Book of Unwritten Tales.

To prevent the game from crashing at the end credits, change the size of the credits image as described here.

Borderlands 2

Migrating saves from other platforms

Borderlands 2 does not support cross-platform Steam Cloud syncing, you have to manually copy the files between platforms. Save locations can be found here. Make sure your user can access the files.

Using Ctrl Key

Borderlands 2 does not allow the key to be used by default. The game seems to be accessing keycodes and not keysyms, therefore xmodmap has no affect. A workaround is using setkeycodes to map the Ctrl-scancode to some other key, as described in Map scancodes to keycodes#Using setkeycodes. I use (as root) to map Ctrl to Alt before starting the game and to restore the default.

Logging into SHiFT

Out of the box you will not be able to log into SHiFT since the game expects certificates to be in , which is where Ubuntu stores them. Arch however uses . To resolve the problem, run the game with .

Game crashes nearly instantly

The game crashes in libopenal directly after launch.

Possible solution 0: Run the game with the flag. It no longer crashes in libopenal with a general protection error.

Possible solution 1: As of lib32-openal version 1.18.0-1, the game crashes instantly. The possible solutions are to downgrade lib32-openal to 1.17.2-1, or to start the game with .

In case there are messages like this in the terminal:

[ 671.617205] Borderlands2[2772]: segfault at 0 ip (null) sp 00000000ff9a462c error 14 in Borderlands2[8048000+235a000]

The following change may help (source):

LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' %command%

Possible solution 2: Launch steam as as described in #Steam native runtime. If the game still fails to launch even after installing the steam-native-runtime meta package, then you might be missing some libraries. You can find those missing libraries as described in #Debugging shared libraries.

Borderlands: The Pre-Sequel

See #Borderlands 2.

Keyboard not working

This can occur with certain window managers e.g. dwm. Try a different window manager, or install wmname and run:

$ wmname LG3D

see Java#Impersonate another window manager for more information.

Not starting via Steam

If the game appears as Running, then syncs and closes when you launch it from Steam, try creating a in the game directory containing . This should resolve the issue and let you start the game directly from the game directory. If that does not work, try using the steam-native-runtime.

Chaos Engine

Set your launch options to:

LD_PRELOAD="/usr/lib32/libpng16.so.16" %command%

If such error is seen in terminal output of steam-native:

/home/$USER/.local/share/Steam/steamapps/common/Chaos engine/TheChaosEngineSteam: /home/$USER/.local/share/Steam/steamapps/common/Chaos engine/lib/libz.so.1: version `ZLIB_1.2.9' not found (required by /usr/lib32/libpng16.so.16) /home/$USER/.local/share/Steam/steamapps/common/Chaos engine/TheChaosEngineSteam: /home/$USER/.local/share/Steam/steamapps/common/Chaos engine/lib/libz.so.1: version `ZLIB_1.2.3.4' not found (required by /usr/lib32/libpng16.so.16)

Then link the system libz.so:

cd ~/.local/share/Steam/steamapps/common/Chaos\ engine/lib mv libz.so.1 libz.so.1.old ln -s /lib/libz.so.1

Cities in Motion 2

Dialog boxes fail to display properly

You will not be able to read or see anything, and you will have this in your logs:

Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: wrong number of matrix elements

Workaround for the bug FS#35039 is available here[dead link 2020-04-03 ⓘ] (replace ).

Cities Skylines

Game not starting

If you set to something other than , Cities Skylines will put some files in and some hard-coded in . Unset the Variable to fix this issue.

Textures not rendering properly

Run the game with .

Civilization V

Run the game with .[3] For old versions of PulseAudio (<12.0), use .[4] If libopenal.so.1 is not in /usr/lib32, you may need to install lib32-openal after making sure multilib is enabled.Official repositories#multilib

If you are experiencing heavy lag (less than 1fps) or the game crashes on startup, try adding the following paths to LD_PRELOAD: .[5]

Stuttering sound with PulseAudio

See PulseAudio/Troubleshooting#Laggy sound.

Game crashes seconds after loading a map

If you have a CPU with more than 8 threads (such as AMD Ryzen), set to in in game directory.[6]

Alternatively, you can limit the number of threads the game uses by adding to the launch options: [7]

Game crashes after intro video with "Unable to load texture (LoadingBaseGame.dds)" / configuration reset at startup

The issue is a result of the game calling some file in a case-insensitive manner.

The solution is either to install the game on a case-insensitive file system like VFAT, or on a mount point for ciopfsAUR.

It is not enough the game is in a case-insensitive filesystem, but also the configuration/data directory at "~/.local/share/Aspyr/Sid Meier's Civilization 5" needs to be in a case-insensitive filesystem or mount point. If the data directory is in a case-sensitive filesystem, the game will not work correctly and symptoms such as configuration getting constantly reset can be observed.

Game crashes on startup with an error in libpulsecommon-12.0.so"

Run the game with

Steam Overlay not working

If the Steam Overlay does not show up simply add

LD_PRELOAD='/home/USERNAME/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' %command%

to the launch options in the properties of the game in Steam.

Civilization: Beyond earth

If you are getting an instant crash/close upon launch, make sure you have the following packages installed:

Segfault after a few minutes

Backtrace:

() from /usr/lib32/libtbb.so.2 #7 0xf7497551 in ?? () from /usr/lib32/libtbb.so.2 #8 0xf7495fc3 in ?? () from /usr/lib32/libtbb.so.2 #9 0xf7491b7e in ?? () from /usr/lib32/libtbb.so.2 #10 0xf7491db7 in ?? () from /usr/lib32/libtbb.so.2 #11 0xf78f4346 in start_thread () from /usr/lib32/libpthread.so.0 #12 0xf7716026 in clone () from /usr/lib32/libc.so.6

Segfault is caused by lib32-intel-tbbAUR. To fix the issue:

  1. Download the libtbb2 deb-package from the Ubuntu archive.
  2. Unpack from into the game directory.
  3. Run the game with .

Civilization VI

Either run with steam-native, launch option , or . The latter will disable the Steam overlay.

If you're using Wayland, you might need to also set , as the game's launcher uses a version of Qt which only supports Xorg (see Wayland#Qt 5)

Follow #OpenSSL 1.0 setup.

Ensure that Steam Workshop mods are disabled as certain ones may cause issues following loading.

If Segfault Immediately on Start

This is a strange corner case which happens infrequently at best (and the prerequisites for reproducing it are unknown), but the crash would look like this:

  1. Immediate segfault on start, before any windows get created
  2. The game creates
  3. The string appears in the backtrace output when running the game under gdb
    1. To run under gdb, first launch a shell and change into the game directory.
    2. Then (otherwise the game will not launch outside of Steam itself)
    3. Then run something like
    4. The relevant info towards the end of the output should look like this:
Thread 3 "Civ6" received signal SIGSEGV, Segmentation fault. () #6 0x00000000010bfb31 in ThreadHANDLE::ThreadProc(void*) () #7 0x00007ffff473e08a in start_thread () from /usr/lib/libpthread.so.0 #8 0x00007ffff38f747f in clone () from /usr/lib/libc.so.6

If all of that is the case for you, the fix is pretty simple. Edit and change the line reading to .

Presumably this fix will prevent any automated bug reports from reaching Aspyr, should you encounter crashes/bugs in the future, but it will at least let the game launch properly.

If Crash with Error "undefined symbol FT_Done_MM_Var"

If the game crashed with error

./GameGuide/Civ6: symbol lookup error: /usr/lib/libfontconfig.so.1: undefined symbol: FT_Done_MM_Var

The solution is to set launch option to be

LD_PRELOAD=/usr/lib/libfreetype.so.6 %command%

Источник: [https://torrent-igruha.org/3551-portal.html]

Ck2 steam mods not downloading

1 thoughts to “Ck2 steam mods not downloading”

Leave a Reply

Your email address will not be published. Required fields are marked *